Video Game Foliage

Dishonored (2012)

Darwinia (2005)

Sir, You Are Being Hunted (2012)

S.T.A.L.K.E.R.: Shadow of Chernobyl (2007)

 

Making spaces for games is a strange and interesting art. Not being bound by physical limitations makes it possible to create impossible structures, but being bound by the technical limitations of modern computer graphics makes it difficult to create accurate simulacra of even simple objects. So video games cheat, using approximations to create the desired aesthetic result.

Plant approximations are especially hard, since organic structures tend to be difficult to describe in terms that graphics cards understand. This creates an interesting design constraint.

(via)

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