Posted: December 31, 2013 Filed under: film, music, photography, vintage | Tags: 2014, Alice Cooper, film, music, new year, party, photography, Vincent Price, vintage
Same as always, kids – party hard and take care of each other. 2014, let’s do this thing.
Posted: December 30, 2013 Filed under: animal, nature, photography, science, television | Tags: animal, BBC, Dolphins: Spy in the Pod, drugs, getting high, nature, puffer fish, television
Dolphins getting high on puffer fish.
Posted: December 23, 2013 Filed under: art, design, music | Tags: art, crafts, design, embroidery, furniture, Lionel Richie, LionelStitchie, lyrics, music
Lionel Richie-lyrics stitched on abandoned furniture.
Posted: December 23, 2013 Filed under: film, history, television, vintage | Tags: advertising, behind the scenes, Channel 4, commercial, film, history, Knucklehead, look-a-like, promo, Stanley Kubrick, television, The Shining, tracking shot, vintage
Kubrick Season promo for Channel 4 by Knucklehead.
Posted: December 22, 2013 Filed under: art, design, nature | Tags: art, computer graphics, design, foliage, nature, video games
Sir, You Are Being Hunted (2012)
S.T.A.L.K.E.R.: Shadow of Chernobyl (2007)
Making spaces for games is a strange and interesting art. Not being bound by physical limitations makes it possible to create impossible structures, but being bound by the technical limitations of modern computer graphics makes it difficult to create accurate simulacra of even simple objects. So video games cheat, using approximations to create the desired aesthetic result.
Plant approximations are especially hard, since organic structures tend to be difficult to describe in terms that graphics cards understand. This creates an interesting design constraint.