Happy New Year all y’all!
Posted: December 31, 2013 Filed under: film, music, photography, vintage | Tags: 2014, Alice Cooper, film, music, new year, party, photography, Vincent Price, vintage Leave a commentSame as always, kids – party hard and take care of each other. 2014, let’s do this thing.
Photo via
“This was a case of young dolphins purposefully experimenting with something we know to be intoxicating.”
Posted: December 30, 2013 Filed under: animal, nature, photography, science, television | Tags: animal, BBC, Dolphins: Spy in the Pod, drugs, getting high, nature, puffer fish, television Leave a commentDolphins getting high on puffer fish.
#LionelStitchie
Posted: December 23, 2013 Filed under: art, design, music | Tags: art, crafts, design, embroidery, furniture, Lionel Richie, LionelStitchie, lyrics, music Leave a commentLionel Richie-lyrics stitched on abandoned furniture.
Toronto Frozen Leafs
Posted: December 23, 2013 Filed under: nature, photography | Tags: cold, frozen, ice, leaf, nature, photography, Toronto, weather, winter Leave a commentThe Shining set recreated
Posted: December 23, 2013 Filed under: film, history, television, vintage | Tags: advertising, behind the scenes, Channel 4, commercial, film, history, Knucklehead, look-a-like, promo, Stanley Kubrick, television, The Shining, tracking shot, vintage Leave a commentKubrick Season promo for Channel 4 by Knucklehead.
Video Game Foliage
Posted: December 22, 2013 Filed under: art, design, nature | Tags: art, computer graphics, design, foliage, nature, video games Leave a comment
Dishonored (2012)

Darwinia (2005)

Sir, You Are Being Hunted (2012)

S.T.A.L.K.E.R.: Shadow of Chernobyl (2007)
Making spaces for games is a strange and interesting art. Not being bound by physical limitations makes it possible to create impossible structures, but being bound by the technical limitations of modern computer graphics makes it difficult to create accurate simulacra of even simple objects. So video games cheat, using approximations to create the desired aesthetic result.
Plant approximations are especially hard, since organic structures tend to be difficult to describe in terms that graphics cards understand. This creates an interesting design constraint.
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Natation synchronisée
Posted: December 22, 2013 Filed under: art, photography | Tags: art, Jean-Baptiste Courtier, natation synchronisée, nature, photography, print, synchronized swimming, water Leave a commentNatation synchronisée by Jean-Baptiste Courtier.